Virtual reality is a natural match for Iron Man. With a virtual screen displayed inside his helmet, Tony Stark’s sophisticated armor in the movies functions like virtual reality. With my PSVR headset on, I felt like Iron Man when I began playing Iron Man VR. The fight wasn’t limited to super-villains, though. I had a lot of fun, but it was ruined by technical difficulties.
Iron Man VR is a virtual reality game for the PSVR headgear and motion controllers, as the name suggests. A superhero in a mech suit is yours to command in this game as Tony Stark, the renowned billionaire who used to run a weapons firm but is now a crime-fighting superhero. Although Iron Man VR is not situated in the Marvel Cinematic Universe, the game’s design is greatly influenced by the movie. A huge ego, a sharp wit, and a lot of remorse about his weapon-selling background are all characteristics of Tony Stark in both the game and the MCU. He has a residence in the game that resembles the Malibu estate seen in the Marvel Cinematic Universe. Not only does his armor resemble the MCU Iron Man suit visually, but it also sounds and functions similarly. Everything seems nice thus far. My familiarity with the world made it easier for me to immerse myself in it. The emergence of the teleporting villain Ghost, who starts wreaking havoc on Tony Stark’s life, serves as the story’s premise. As a result, Tony Stark activates The Gunsmith, a hazardous artificial intelligence he created before he became a superhero, to aid him in his defense. Using a Tony Stark hologram as its avatar, Gunsmith is a super-advanced weapon-building and combat-teaching AI. While Gunsmith’s aggressive and risky schemes are useful and helpful, they frequently generate additional troubles and issues for Tony and his more calm suit-based AI Friday. It’s the relationships between the three main characters’ families that drive the plot.
Among Iron Man VR’s many great points are the game’s vivid setting and engaging cast of characters. My favorite parts of this story are the conversations between the characters. They play pranks on one other, become irritated with each other, and argue or fight. In many instances, the text is witty or amusing. I felt invested in the lives of these folks and was eager to see what happened to them. Even the antagonists become likable characters at the conclusion of the game, as their personalities grow more developed. The last boss battle and a few of story aspects had me roll my eyes since they were so blatantly apparent and ludicrous, but for the most part, playing Iron Man VR felt like I was in an MCU film. Like a Thor or an Antman in the Marvel Cinematic Universe, but a good and enjoyable superhero adventure.
People aren’t going to play Iron Man VR because of great character relationships or well-written dialogue. Everybody wants to be Iron Man. To them, being a superhero means being able to soar through the air, hurl objects, and engage in superhuman combat. Sadly, this is where Iron Man VR often fails. The first impressions were good. As a VR flying game, this one is unlike any other I’ve ever experienced because of the PS Motion controllers being used as Tony’s hand jets. You may propel yourself forward by angling your hands backward. Throw your hands in front of you, as Iron Man does in the movies, and you’ll be stopped in your tracks in a matter of seconds! It’s a pleasant feeling. The fact that turning is controlled by buttons on either controller makes it a little more challenging at first, but after I got the hang of it, I was zooming around like a pro in no time. If you don’t have a stomach for virtual reality, don’t play Iron Man VR. If you’re going at a fast rate of speed while shifting your head to look around, you may become motion sick. This is a rather complex virtual reality game, but there are a few comfort options you may activate, such as a setting that darkens the image when you spin around quickly. If you’re new to virtual reality and don’t know what you’re doing, it’s best to leave all of the comfort settings turned off.
In Iron Man VR, you’re not only flying about, there’s a lot of fighting as well. The battle controls seem intelligent in principle. It is possible to fire Iron Man’s signature laser blast from the palms of your hands, as well as secondary weapons like grenades or missiles from your wrists. A button-pushing technique known as “rocket punching” may also be used against adversaries. There’s a lot of room for improvement here. The following are some important concerns. As a starting point, the PSVR tracker doesn’t always seem accurate enough to identify some of the actions required during the fighting. In several cases, my rockets ended up being used to shoot lasers rather than people, and vice versa. Another issue is that several of the combat-related movements aren’t very easy to do. For example, firing a missile with your wrist flipped down is fun, but you have to raise your arm and wrist slightly to allow the PS Move controller to accurately aim at your target after you’ve fired the missile. Using it soon aggravated the pain in my wrists. In battle, punches didn’t always register, and button pushes were occasionally delayed, which contributed to an overall feeling of unreliability and irritation.
But if the game performed better during huge battle moments, I could have ignored many of these issues. Instead, the main issue with Iron Man VR is its sluggishness. This isn’t necessarily a deal-breaker in a regular TV game. This is a major issue while playing a virtual reality game. As previously said, I have extensive VR expertise and am well-prepared to deal with any and all problems that may arise, including significant reductions in frame rate. As a result, I’m grateful since I can readily see others who are less experienced suffering from headaches or motion sickness as a result of the decreased performance. Not just a few lost frames, but times when the game practically becomes a slideshow. Despite using a PS4 Pro to play Iron Man VR, I still faced similar problems. Because I had to contend with bad controls and bothersome performance issues on top of the already frustrating fighting, it made things much worse.
This is compounded by the sheer amount of fighting in the game. At least 75 percent of the game’s eight-hour length is spent battling near-endless waves of drones and robots. You fly into a place, learn some backstory, and then face off against a lot of robots for 15 minutes in the midst of Iron Man VR. It’s irritating that the beginning and conclusion of this game are so much better and more exciting than the drudgery of battle you must endure in the middle of the game. Character moments, a fantastic aircraft sequence (which is in the demo), and some basic yet adorable “learning to fly” moments complete the beginning. Despite being chased in a dark cave, Tony and the player must come up with imaginative methods to keep their suit fueled up while being surrounded by enemies. For as long as you’re in the suit, you feel like a prisoner in your own body. In some areas of the game, I wish I had gotten something that was just half as lengthy but had more of these kinds of sequences in it. Iron Man VR, on the other hand, is overstuffed with weaponry and fighting to the point that it no longer seems like a game at all.
Iron Man VR would have benefited from being more compact since this would have allowed the game to concentrate on crafting a narrative and using the suit in novel ways. Because it concentrates on the battle, it’s too clunky to be enjoyable. Iron Man VR’s technical issues are so awful that I’d advise most newcomers to virtual reality to avoid it, even if they’ve had some experience with the technology. If you’ve got a strong stomach for virtual reality and an appreciation for the Marvel Cinematic Universe, you may like this game. However, you may be better off getting the demo instead of purchasing the full version.