With the debut of Grand Theft Auto V on PS4 and Xbox One, Grand Theft Auto has never looked better, and the franchise has never been more horrific, owing to the new first-person mode. The inclusion of an (optional) first-person mode elevates the game beyond a basic HD version of the original, providing you with another reason to revisit Los Santos and its environs. At launch, GTA Online and its plethora of new updates are also included.
GTA 5 has full 1080p resolution, high-definition texture quality, and improved draw distance. Natural reflections from impressive-looking water sources, such as puddles that appear after bad weather, are shown by the lights. With correct texture from tessellation, geometry seems more vibrant. Characters haven’t been rebuilt, but the game’s graphical upgrade improves the sharpness and detail of current people.
The first-person mode, which provides players a street perspective of the brand for the first time, is the jewel of GTA’s current-gen launch. Rather than lowering the camera and thrusting it into the chests of its three heroes, GTA 5’s first-person mode incorporates intricate movements that give the viewer a simulation-like feel. Your first-person viewpoint organically varies when you execute activities that require you to modify your head movement, such as getting into a car. You might feel the shock of movement if you’re struck by a vehicle or tumble down. It may be disconcerting, as illustrated by our last live webcast, during which our community manager Anthony and many viewers complained of vehicle sickness. Turn off perspective adjustments linked to rag doll, combat rolls, and head bobbing to moderate these natural default motions (they didn’t make me sick, however).
In addition to changing your viewpoint, putting you on the streets of GTA 5 impacts your perspective in additional ways. Driving at high speeds and smashing through windshields, for example, was exciting, and GTA’s customary mayhem-filled rampages are given fresh life as well. However, being that close to the action may often result in more embarrassing laughing than enjoyment. I assaulted a cat to test if it would react — and was expecting it to flee – only to witness myself stomp it to death. After killing a buddy who walked with him, I followed a guy down the street with a knife and witnessed him crushed by a vehicle right in front of me. I’m not bothered by the game from this vantage point, but it gives these acts more weight and lessens the comedic value of the series’ conventional, detached third-person viewpoint.
GTA 5, on the other hand, is practically the same, even down to the badly designed main and side characters. The universe of GTA 5 enthralled me, and that remains true a year later. An open world in which everything is possible, where players may get lost in a variety of activities ranging from racing to high-stakes heists. It’s the world I initially fell in love with and being able to see those events from a street level entices me to return (though some activities, like tennis, cannot be played in first-person).
Grand Theft Auto 5 for PS4 and Xbox One is the ultimate version for new and returning players, including all of the game’s new and improved content, high-definition visuals, upgraded audio, and first-person chaos. I intend to repeat GTA 5 from that viewpoint, but I’ll likely adhere to the story’s predefined eruptions of violence rather than inventing my own chaos.