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Dead By Daylight Review

The horror game Dead by Daylight is fantastic. It's a lot of fun to play, and it revolves around four survivors attempting to flee from a single assailant. You ...

Dead By Daylight is a game similar to Evolve in that it has a group of strong creatures hunting humanity as they attempt to switch on generators that would enable them to escape. On paper, it seems to be a fantastic time, but in practice, it is mostly a mess.

To begin with, the survivors are completely defenseless against the monsters. As a survivor, you must hide in thick grass/trees/corn or juke whoever is acting as the murderer while putting on loud generators. To activate these generators, hold the right bumper while pushing the left bumper for random timed quick-time events; failure to do so will result in a loud pop, alerting the murderer to your position. Apart from that, the only things survivors can do are heal one another, hide in strangely vacant closets, and throw rubble down while fleeing the murderer.


Unlike the survivors, who play in third-person, the murderer is played in first-person, giving survivors a chance to juke. Each killer has their own particular power, such as the capacity to teleport, become invisible, and so on; yet, they don’t need them since just running about and assaulting with gets the job done, especially because survivors require two hits to kill. Killers must bring fallen survivors’ wriggling corpses to strategically positioned meathooks across the map and impale them there, where they will fight for a while until some type of terrible beast reaches down from the sky and drags them away.

Survivors seldom escape, in my experience, owing to the murderers’ overwhelming feeling of control. While I realize that horror films inspired Dead By Daylight, having the cards stacked against survivors in the same manner that they are in such films doesn’t make for a very engaging game. Furthermore, even if they manage to escape, individuals playing as a murderer seem to collect credits far quicker than survivors.

In-game credits may be spent to unlock different equipment for characters that will help them survive or kill; as if the murderers need any assistance. There’s also a leveling and prestige system, as well as seasons for rankings, but I’m not sure why anybody would care for such things; the game certainly doesn’t offer you one or at least doesn’t tell you about one.


You won’t get much help or advice from the game. Apart from a pile of text on-screen that must be manually flicked through and read if you want to grasp how to play at all, there is no training or tutorial. If this were a tried-and-true concept like a platformer, I could see the makers skipping a more interesting introduction, but this isn’t the case. I made the mistake of going right into a game without knowing what my goal was, which is never a good look. Dead By Daylight is a visual nightmare, and not in the ‘awesome monster’ sense. On the character selection screen, the characters and their images resemble before and after photos used to discourage adolescents from doing meth. The graphics are all awful and monotonous, which is exacerbated by the fact that each match’s stages are produced randomly. While playing, I’ve often wondered, “Is it the same ugly box I passed before or a new one?” The sound design is exactly as terrible as the visuals, with repeated, loud audio effects that sometimes seem as though they cut off a little too early.

Dead By Daylight, at least on Xbox One, is a problematic game for a game that has been released on PC for almost a year. When choosing choices with the floating ball, which can only be handled with the left stick as if it were a mouse cursor, the menus often stutter and lag. On-screen instructions, such as tapping Y to terminate matching, don’t work or are wrong. (Instead, you’ll need to hit B.) Characters’ hands, as well as the murderers’, are often clipped through textures. Dead By Daylight often slips to sub-30fps frame rates, so if you like that, you’re in luck. People with shaky ties rubber band all over the place, making catching them as the murderer very hard. To top it off, loading times are lengthy, if you can even locate a crowded lobby. Between each match, I had to enter and quit matching many times before I found a crowded lobby (and yes my NAT is open).

This simply seems like a shoddy version rushed out to cash in on Friday the 13th’s botched release. The console version lacks all of the PC DLC, including Michael Myers’ Halloween DLC. The menus’ mouse-like controls, along with the fact that most of the actions are mapped to the triggers and shoulder buttons, give the impression that whoever converted the game didn’t play consoles in the first place (thankfully you can remap the controls). The problems and ugliness of the visuals may be forgiven if the game was enjoyable to play, but it isn’t for me owing to a lack of balance and the requirement to collaborate with others in an age when no one speaks to strangers in online games.

GO News Team
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