The sequel to Darkest Dungeon is a brilliant piece of work. As a result, instead of just re-creating the original Darkest Dungeon, Red Hook has taken the original’s gothic horrors and gothic imagery and put them into an organized roguelike framework. Darkest Dungeon 2 succeeds in removing some fat from the previous game and making it an incredible delight. Despite this, we lose some of the systems that are now trademarks of Darkest Dungeon.
Good vs evil
Darkest Dungeon 2’s mission is to carry the final flame of hope up a mountain to a mountaintop where a great evil must be fought and defeated. When it comes to Darkest Dungeon 2, the only “confession” you can make is “denial” (the themes of each playthrough seem to be focused around the five stages of grief).
It’s not long until you notice the variations between the original and sequel titles when it comes to choosing your crew. There are no more than three characters in your party in Darkest Dungeon 2, unlike in the original game, when you had a much broader group of characters to work with. This has the unfortunate side effect of making you perceive the tormented souls you are transporting from hell as just another nameless henchmen. In the end, it’s a roguelike; you die.
As a result of the turn-based nature of the gameplay, you are compelled to use a wider variety of fighting maneuvers. Derek the Highwayman can’t be left to recuperate at the base.
There is no home base if that makes any sense. To make the transition to a roguelike format easier, all of the original’s personnel management mechanisms have been deleted. That’s a pity in many ways. Darkest Dungeon is unique in that it combines exploration, fighting, and asset management in a deliciously horrific gothic horror scenario like no other game. The switch to a roguelike system, on the other hand, has enabled Red Hook to concentrate on improving combat, stress, and item management alongside group dynamics under the constraints of time limitations and progressively challenging opponent engagements. Generally speaking, these systems are excellent, and I never felt like I didn’t know what I had or how to utilize it.
However, there is room for improvement in the party management area. Even while traveling the globe may raise the blood pressure of certain adventurers, it is much more probable that you will get anxious and hostile against your companions than that you would foster friendships within your group. During an antagonistic situation, your group will intentionally hurt allies by doing anything from debuffing them to obstructing their healing. The advantages of maxing out a friendship would be excellent, however this isn’t the case at all. As a result, the stress mechanism increases the game’s difficulty in an unnatural way.
Darkest Dungeon 2 impresses in its fighting. The original game’s primary mechanics have been preserved in this sequel. On hits, dramatic zooms are accompanied by beautiful narrative and unexpectedly rich tactical depth that is both engrossing and fulfilling. Having a group that is more role-based provides encounters with a much-needed level of balance. This time around, I don’t have to worry about making unbalanced parties because other characters are staying at the inn to decrease their stress levels or dying. Because of this, I had the time I needed to devise combinations that would boost my party while simultaneously de-buffing my adversaries.
To win in the roguelike genre, players must be able to master the fighting, and this has been applied to turn-based combat in order to achieve this. Instead of starting anew at the beginning of the dungeon with no resources and untrained minions as in the original, failing in Darkest Dungeon 2 merely sends you back to the beginning. It’s an opportunity to improve for the next time.
Darkest Dungeon 2 provides players with an abundance of options for tackling the game’s myriad encounters, even in its current condition. There are certain difficulties with difficulty, as well as the odd missed text line or repetitious monologues that anybody playing a game would expect to find. Darkest Dungeon 2 is a shining example of how new concepts can efficiently be applied to a well-established scenario and visual, despite the fact that it takes players to dark and awful places.